The Effect of Virtual Reality-Based Multimodal Training Programs on the Balance and Agility of Young Football Athletes

Authors

DOI:

https://doi.org/10.17309/tmfv.2026.3.18

Keywords:

virtual reality, multimodal training, balance, agility, soccer

Abstract

Background. Young soccer athletes often demonstrate insufficient development of balance and agility, which may limit their overall performance. The integration of structured training programs with virtual reality (VR) technology offers a promising approach to enhancing these physical components.

Objectives. The study aimed to examine the effect of a VR-based multimodal training program integrating the FIFA 11+ protocol on balance and agility in young soccer players.

Materials and Methods. A randomized controlled trial with a pretest–posttest design was conducted involving 20 male soccer players aged 11–13 years. Participants were randomly assigned to an experimental group (VR-based training, n = 10) and a control group (conventional training, n = 10). The intervention lasted 8 weeks (3 sessions per week). Balance was assessed using the Stork Static Balance Test, and agility using the T-Test. Data were analyzed using mixed ANOVA with repeated measures, including evaluation of the Time × Group interaction, and effect sizes (Cohen’s d).

Results. A significant Time × Group interaction was observed for balance (F = 124.35, p < 0.001) and agility (F = 26.21, p < 0.001). The experimental group demonstrated greater improvements in balance (Δ = 4.87 s; d = 1.07) and agility (Δ = 0.83 s; d = 2.70) compared to the control group (Δ = 1.37 s; d = 0.54 and Δ = 0.31 s; d = 1.05, respectively).

Conclusions. The findings indicate that VR-based multimodal training significantly improves balance and agility in young soccer players and can be considered an effective and innovative approach in youth soccer training programs.

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Author Biographies

Faza Annasai, Universitas Negeri Yogyakarta

Faculty of Vocational,
Jalan Mandung, Serut, Pengasih, Wates, Kulon Progo, Daerah Istimewa Yogyakarta 55651, Indonesia
fazaannasai@uny.ac.id

Umar, Universitas Negeri Padang

Faculty of Sport Sciences,
l. Prof. Dr. Hamka, Air Tawar Bar., Kec. Padang Utara, Kota Padang, Sumatera Barat 25171. Indonesia
umarkepel@fik.unp.ac.id

Muhamad Ichsan Sabillah, Universitas Negeri Surabaya

Faculty of Health and Sport Science,
Jl. Lidah Wetan, Lidah Wetan, Kec. Lakarsantri, kota Surabaya, Jawa Timur 60213 , Indonesia
muhamadsabillah@unesa.ac.id

Yovhandra Ockta, Universitas Teuku Umar

Faculty of Health Sciences,
l. Alue Peunyareng, Gunong Kleng, Kec. Meureubo, Kabupaten Aceh Barat, Aceh 23681, Indonesia
yovhandraockta@utu.ac.id

Ashira Hiruntrakul, Khon Kaen University

Faculty of Interdisciplinary Studies,
123 Moo 16 Mittraphap Rd., Nai-Muang, Muang District, Khon Kaen 40002, Thailand
hashir@kku.ac.th

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Published

2026-05-30

How to Cite

Annasai, F., Umar, Sabillah, M. I., Ockta, Y., & Hiruntrakul, A. (2026). The Effect of Virtual Reality-Based Multimodal Training Programs on the Balance and Agility of Young Football Athletes. Physical Education Theory and Methodology, 26(3), 572–580. https://doi.org/10.17309/tmfv.2026.3.18

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Section

Original Scientific Articles. Training Effects and Experimental Design