Trends in Augmented Reality and Virtual Reality Studies in Sports Education: Bibliometric Analysis of the Scopus Database for 2019-2024
DOI:
https://doi.org/10.17309/tmfv.2024.4.17Keywords:
bibliometrics, augmented reality, virtual reality, sports educationAbstract
Objective. The objective of this study was to conduct a bibliometric analysis of augmented reality and virtual reality studies in the field of sports and physical education using the Scopus database from 2019 to 2024. The analysis has focused on research productivity, document types, journal rankings, popular papers, commonly cited keywords, and co-authorship trends.
Materials and methods. Bibliometric analysis was used as a research method for carrying out the study. Research stage (1) identified data using the Scopus database for the Boolean keywords “augmented reality” AND “virtual reality” AND “sports education” or “physical education”. Stage (2) of the search considered original data from articles, conferences, and English language books. Stage (3), initial identification, yielded 1,174 documents, which were then filtered to produce 27 documents suitable for further inquiry. The techniques for collecting and analyzing data included using Mendeley, VosViewer, and Excel.
Results. In 2022, research productivity increased rapidly, with the number of documents 8 (30%), the most common document type being original articles containing 19 documents (70%) falling into this category. The Scopus quartile 1 journal had the most articles with a total of 11 documents (41%), including Soltani and Morice’s paper receiving 103 citations, while the trending keywords that appeared frequently were physical education and virtual reality. Regarding researchers who often engage in collaborative endeavours, it was found that there were 18 scientists working on the same topic.
Conclusions. Based on these findings, research subjects on sports education using augmented and virtual reality are still needed to improve knowledge.
Downloads
References
Chen, L., Chen, P., & Lin, Z. (2020). Artificial intelligence in education: A review. Ieee Access, 8, 75264-75278. DOI: https://doi.org/10.1109/ACCESS.2020.2988510
Lawrence, J. E., & Tar, U. A. (2018). Factors that influence teachers’ adoption and integration of ICT in the teaching/learning process. Educational Media International, 55(1), 79-105. https://doi.org/10.1080/09523987.2018.1439712 DOI: https://doi.org/10.1080/09523987.2018.1439712
Madya, S. A. (2021). Online Learning Implementation in the Covid-19 Pandemic. Ninth International Conference on Language and Arts (ICLA 2020), 26-31. https://doi.org/10.2991/assehr.k.210325.005 DOI: https://doi.org/10.2991/assehr.k.210325.005
Pham, L., Williamson, S., & Berry, R. (2018). Student perceptions of e-learning service quality, e-satisfaction, and e-loyalty. International Journal of Enterprise Information Systems (IJEIS), 14(3), 19-40. https://doi.org/10.4018/ijeis.2018070102 DOI: https://doi.org/10.4018/IJEIS.2018070102
Dhawan, S. (2020). Online learning: A panacea in the time of COVID-19 crisis. Journal of Educational Technology Systems, 49(1), 5-22. https://doi.org/10.1177/0047239520934018 DOI: https://doi.org/10.1177/0047239520934018
Amin, D., & Govilkar, S. (2015). Comparative study of augmented reality SDKs. International Journal on Computational Science & Applications, 5(1), 11-26. https://doi.org/10.5121/ijcsa.2015.5102 DOI: https://doi.org/10.5121/ijcsa.2015.5102
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education–cases, places, and potentials. Educational Media International, 51(1), 1-15. https://doi.org/10.1080/09523987.2014.889400 DOI: https://doi.org/10.1080/09523987.2014.889400
Hidayatullah, A. (2018). Digital learning. UMSurabaya Publishing.
Khan, N., Muhammad, K., Hussain, T., Nasir, M., Munsif, M., Imran, A. S., & Sajjad, M. (2021). An adaptive game-based learning strategy for children’s road safety education and practice in virtual space. Sensors, 21(11), 3661. https://doi.org/10.3390/s21113661 DOI: https://doi.org/10.3390/s21113661
Soltani, P., & Morice, A. H. P. (2020). Augmented reality tools for sports education and training. Computers and Education, 155. https://doi.org/10.1016/j.compedu.2020.103923 DOI: https://doi.org/10.1016/j.compedu.2020.103923
Robertson, A. D., Scherr, R. E., & Hammer, D. (2016). Responsive teaching in science and mathematics. Routledge New York, NY. DOI: https://doi.org/10.4324/9781315689302
Adhi Virama, L. O., Karim, K., & Dalman, D. (2023). Pengaruh teaching game for understanding (TGFU) terhadap hasil belajar permainan sepak bola (studi dalam konteks sekolah dasar). Taksonomi: Jurnal Penelitian Pendidikan Dasar, 3(2 SE-Articles), 86-92. https://doi.org/10.35326/taksonomi.v2i2.2695 DOI: https://doi.org/10.35326/taksonomi.v2i2.2695
Virama, L. O. A. (2021). Axiology of Gobak Sodor As A Traditional Sport In Indonesia. International Journal of Sport Culture and Science, 9(1), 25-36.
Bornmann, L., Leydesdorff, L., & Mutz, R. (2013). The use of percentiles and percentile rank classes in the analysis of bibliometric data: Opportunities and limits. Journal of Informetrics, 7(1), 158-165. https://doi.org/10.1016/j.joi.2012.10.001 DOI: https://doi.org/10.1016/j.joi.2012.10.001
Ding, Y., Ding, Y., Li, Y., & Cheng, L. (2020). Application of Internet of Things and Virtual Reality Technology in College Physical Education. IEEE Access, 8, 96065-96074. https://doi.org/10.1109/ACCESS.2020.2992283 DOI: https://doi.org/10.1109/ACCESS.2020.2992283
Chang, K.-E., Zhang, J., Huang, Y.-S., Liu, T.-C., & Sung, Y.-T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697. https://doi.org/10.1080/10494820.2019.1636073 DOI: https://doi.org/10.1080/10494820.2019.1636073
Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & García-Tascón, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability (Switzerland), 12(7), 1-23. https://doi.org/10.3390/su12072728 DOI: https://doi.org/10.3390/su12072728
Liu, Y., Sathishkumar, V. E., & Manickam, A. (2022). Augmented reality technology based on school physical education training. Computers and Electrical Engineering, 99. https://doi.org/10.1016/j.compeleceng.2022.107807 DOI: https://doi.org/10.1016/j.compeleceng.2022.107807
Moreno-Guerrero, A.-J., García, S. A., Navas-Parejo, M. R., Campos-Soto, M. N., & García, G. G. (2020). Augmented reality as a resource for improving learning in the physical education classroom. International Journal of Environmental Research and Public Health, 17(10). https://doi.org/10.3390/ijerph17103637 DOI: https://doi.org/10.3390/ijerph17103637
Mokmin, N. A. B. M., & Rassy, R. P. (2022). Augmented Reality Technology for Learning Physical Education on Students with Learning Disabilities: A Systematic Literature Review. International Journal of Special Education, 37(1), 99-111. https://doi.org/10.52291/ijse.2022.37.30 DOI: https://doi.org/10.52291/ijse.2022.37.30
Wang, N., Abdul Rahman, M. N., & Lim, B.-H. (2022). Teaching and Curriculum of the Preschool Physical Education Major Direction in Colleges and Universities under Virtual Reality Technology. Computational Intelligence and Neuroscience, 2022. https://doi.org/10.1155/2022/3250986 DOI: https://doi.org/10.1155/2022/3250986
Gaviria-Marin, M., Merigo, J. M., & Popa, S. (2018). Twenty years of the Journal of Knowledge Management: A bibliometric analysis. Journal of Knowledge Management, 22(8), 1655-1687. https://doi.org/10.1108/JKM-10-2017-0497 DOI: https://doi.org/10.1108/JKM-10-2017-0497
Sosa Alonso, J. J., & Bethencourt Aguilar, A. (2019). Integración de las TIC en la educación escolar: Importancia de la coordinación, la formación y la organización interna de los centros educativos desde un análisis bibliométrico (Integration of ICT in school education: importance of coordination, training and internal organization of schools from a bibliometric analysis). HAMUT’AY, 6(2), 24. https://doi.org/10.21503/hamu.v6i2.1772 DOI: https://doi.org/10.21503/hamu.v6i2.1772
Lemah, J., Ainly, J., Schulz, W., Freiedman, T, & Gebhardt, E. (2014). Mempersiapkan Kehidupan di Era Digital. 15-25.
Sanmarco, J., Jose Vazquez, M., & Farina, F. (2019). Comparacion de los indices de citas y clasificacion de revistas. 10, 122-134. DOI: https://doi.org/10.23923/j.rips.2019.02.030
Wyant, J., & Baek, J.-H. (2019). Memikirkan kembali adopsi teknologi pendidikan jasmani. 10, 3-17.
Hanief, & Nanda, Y. (2021). Journal Sport Area Bibliometric analysis of sports studies in the. Journal Sport Area, 6(2), 263-274. https://doi.org/10.25299/sportarea.2021.vol6(2).6845 DOI: https://doi.org/10.25299/sportarea.2021.vol6(2).6845
Pasco, D. (2013). Potensi menggunakan teknologi virtual reality dalam pengaturan aktivitas fisik. 65, 429-441. DOI: https://doi.org/10.1080/00336297.2013.795906
Liu, H. (2019). Penerapan teknologi virtual reality dalam pengajaran dan pelatihan pendidikan jasmani perguruan tinggi.
Fogel, V.A., Miltenberger, R.G., Kuburan, R., & Koehler, S. (2010). Efek exergaming pada aktivitas fisik diantara anak-anak yang tidak aktif di kelas pendidikan Jasmani. 43, 591-600.
Martin-Gutierrez, J., Mora, C.E., Anorbe-Diaz, B., & Gonzalez-Marrero, A. (2017). Tren teknologi virtual dalam pendidikan. 13, 469-486.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Andry Akhiruyanto, Dewangga Yudhistira

This work is licensed under a Creative Commons Attribution 4.0 International License.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

